![]() ![]() In game looting of enemies for supplies, and sabotaging the enemies’s important structures and buildings will also play a role in winning the battle. The game is open ended and the player has access to powerful vehicles, the ability to command small squads of soldiers, and to call in powerful artillery barrages that allow for many different play styles. On harder difficulties, the player will need to flank, communicate, attack and defend simultaneously to counteract the enemy forces. Although a commander designates attack orders for the player’s faction, the open world mechanic gives the player the ability to run around and capture any point on the map at any time, and disregarding the commander’s orders will not incur a penalty. While in game, friendly AI and units will counterattack and defend territory regardless of the players actions. Running with Rifles main feature is its extensive single-player campaign, with adjustable settings for the enemy and friendly AI. Running with Rifles is a down top shooter where the player takes on the role of an infantryman during a large conflict in multiple different regions for either the Greenbelts, the Greycollars, or the Brownpants. ![]() The techniques used also serve to give the game a unique, “cartoony” look, allowing for fast performance at little cost of image quality. Because of this, the game runs very well on old hardware, making it more accessible to more players. The game is primarily voxel-based, with the map texturing done using “splat map” texture layering, and with the modeling being done with typically low-poly or simple. The game was developed by Pasi Kainiemi in Tampere, Finland and Jack Mayol in Stuttgart, Germany, working under the team name Modulaatio Games (now Osumia Games). Running with Rifles (stylized as RUNNING WITH RIFLES) is a top down open world tactical shooter game published and developed by Osumia Games (previously Modulaatio Games).
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